If there's anything to summarize about the picture, it's that it really does look as if it were too ambitious and that you simply didn't really have the time to sink into it to truly make it memorable.
You've done a good job, Toas, that's for sure. I like the animation (or should I say dynamicness? character?) of each individual character, the implied story behind the picture, and that the way that you've managed to work via indication in the farther parts of the image really does help to unite attention to the focal point.
However, a piece like this needs variety, and a really dynamic pose. Which is to say, that if you were to have done it again, you might want to be looking at either really centering the piece around the individual robot (we'll call him Dave) or have the picture be akin to a landscape piece, with Dave as a long figure among a hundred. The really be dynamic with it.
But as is, it works, and it works well. It's a shame that you haven't gotten more recognition for this piece, unless you've just submitted it and I've made myself out ot be a total douche. Let it be known that as of now, it has ~200 views.
Great work, man!
Pixel Art just got badass...
Well, holy crap. You know, at first glance, this looks like a digital painting? As in, pretty damn good, but for 410 hours? I would have expected something more along the lines of 40. Because digital painting is pretty fuck-easy like that (once you learn, of course).
Then I took a closer look at, well, pixel art? Seriously, Pixel Art? And then suddenly everything made sense.
I wouldn't worry about the people at NG picking you at on the ever-so-minor flaws. we're not exactly high-brow art enthusiasts. But seriously, great work, and a damn fine story behind it, too! The shear amount of texture, and colour management, is seriously nothing short of, well, fucking amazing!
Why the hell isn't Blizzard promoting this right now and promoting you for spending more time on their universe then most people spend on their games. Which includes me - I have no idea who this character is.
Brilliance, simply that, and I'm glad that you finally got it done, finally managed to share this with the world. And I'm glad to be one of the first on NG to see it, too :3
Thank you alot for your comment :)
Yeah, digital painting is easier, but I chose Pixelart because you have absolute control over every single pixel, and that makes pixelart so nice I think :)...
Of course, it's not always about super detailed goals and such...but this was my aim, to get to a really smooth result!
Looking at the score, doesn't take a genius to work out that this is the perfect example of the bitchtits on NG's approach to judging your art, and the art in general.
I'm noticing the huge difference between your pieces based solely on the subject matter. It's as if putting a dick in the artwork, or a bit of shit, or for a worst case scenario some masked guy tearing a 8-year girl to pieces while she pisses herself and then takes shit on her remains and fucking it, magically makes the work shit.
Your work is awesome, Shad, and you're good at what you do. Which is basically cater to every fetish that exists and draw smut for profit. But I'm seeing assholes look at your work and decide that since they can't handle what you draw, it needs to get voted down. Like that, for something that's blatantly in the fucking "adult" section, they can't be adults about it.
Pisses me off like nothing else.
Good work, mate, and hell of a nice job on the composition, minimalization, style and other such crap. Few bits seem a bit off (as the hands look very masculine, and the brunette's ass is a bit underdone. Also proportions lol, but that's more a case of "one thigh is much thicker then the other" and doesn't really matter) but hey, nice work. They look really into it, hehe.
TRIPPING MOTHERFUCKING FERN LEAVES
Everything I'm going to say, as well as everything that Wayne said, can easily be summarized into "Don't fucking do it in the last 40 minute before the Flood because the result is kind of gay".
But hopefully I can actually go ahead and fit a few things about the picture that aren't obvious in there as well.
It's obvious that the picture was rushed - it shows on many, many levels, and the entire picture suffers as a result of this. this, you know.
What perhaps you didn't know that this make a perfect example of the type of shading that you've chosen to use, and its a good excuse to go out into the world and study a little "Colour Theory" - soemthing that every artist who wants to colour their pictures should look into.
You've started off with a mild colour to begin with, something respectable. But, looking at the shading below the neck, you can see that the shading goes from cool colours to warm back to cool - a mix which simply, isn't working out. Next time you shade, you'll want to make sure that yours colouring is consistent - that it goes from warm to cool or vise versa, or simply stays in one of the two regions.
The lighter green aura around the eye is also another example of poor Colour Theory - when already starting with a mild colour, it doesn't make sense to go from mild to lighter back to mild again, an it jars with the rest of the colours. When using lighter colours, make sure to use them in places where the light source would realistically hit - in this case, more likely then not, up on the dino's head instead of in and around his eye.
Course, these points are just that - points - that can be bent or broken, so long as they're mean tto be - I've seen some truly stunning psychedelic pictures while looking for art that do just that, However, it doesn't look like you were trying to bend the rules, and if you were, you might to get some practice at it.
There's also that these points don't exactly matter int he face of that the amount of rushed that you did sort of renders these previous points moot, but I'd thought I'd put them there anyway, as food for thought.
Congratulations on contributing with dedication to procrastination, spaghetti, and its a shame this Flood sort of went out with a tinkle. i kind of feel a bit responsible for that.
Jesus, that's a big review for such a shitty piece! Thanks linty :)
To start off in my defense, I don't think the main linework is too terrible. That's about all I will defend though.
I agree with all the coloring, some of it was a mistake, and some of it messed up when I converted from cmyk to rgb, losing the effect. I know exactly what you are talking about, and recognize my mistakes. I still am not great at coloring, and I find it very frustrating, but I thank you for your valiant effort to school me in the ways of successful coloring.
Also, I too am saddened by the lack of flood participation this month. Twas a bit disappointing. Anyways, thanks for the review :)
moar like "dicks i am", amirite?
Every party is depressing when only a half dozen people show up in the first place. Life's like that.
For the piece, it's pretty much as simple as they get - not too bad at all, for something so simple, either. The few extra lines make the difference without overburdening the final result, either, much like Marvel's ever so famous background "dit-dits". As a piece goes, it isn't bad at all, and it's not like you lose points being late in uploading it.
The main "flaw" with the picture is really just how simply it is - and I don't understand how you managed to spend 4 hours on it. A single character with elements of a background is a good look to go for, but characters thrive on detail, small elements of personality that really bring out the shine, not just the overall shape.
The overall shape is, however, quite charming, has a nice geometric flair to it and is very much enhanced by the colourful shading and simple additions - in order to add detail to a character, you usually have to change the shape around, well, a lot. The emotion in the character is well displayed, a touch on the mild side, just enough to really bring out the "pissed-off" in the picture.
And I agree. Stickam sucks.
Would say that, in order to really enhance the picture, you'd work on refining in on go from there - that is, gradually adding contours and more consistent line depth to the lineart, working on the shadows to make the dark parts dark and the light parts lighter (as in, a bit more contrast would do the trick) and start adding the odd highlight, and go from there.
But hey, good work, Kashi! This is a fine addition to the Flood, however depressing that Flood may have been.
Cheer up, emo chick.
Funny what you can achieve with a few simple colours - and you've done really well in that respect, the minimalism really helps to add to this, and the entire watercolour "feel" to the picture results in something the likes of which you don't often see on Newgrounds.
However, in more then one respect, it does feel a bit too simple - that the picture itself, to the angling, really does feel like a picture that's just been... simplified. Nothing incredibly special, but it does make an impact of sorts.
Still, all the same, great work and it really is something different.
Indie title of sorts.
Great colour choice, shadows and highlights as per usual, adamkav, and the expression is priceless - although I don't remembering hipsters being visually crazy so much as "too cool".
The headphones don't really fit in with the slug - don't really blend, and the coloring between them makes it a bit obvious that you did them separately. The lack of a background doesn't "take away" from the picture - but the lack of one more or less puts down the picture as a simple entity in itself, which is fine, but on the grander scale limits it's mind-blowingness.
All-in-all, it's a great work and a crazy one at that - which, considering, is very "you". Great work, and an amusing theme. Added points for keeping the signature discreet but noticeable at the same time in soem warping of the ethereal realms.
<Insert witty title here>
The pixelation behind the main focus doesn't really fit in with the mood of the picture - without a little more pixelation in the background and such like, doesn't so much add as subtract away from the picture and that's really a shame, because you've done a great job with it. The headphone cord also sticks out like a sore thumb.
The simply coloring and background really help to add depth and concentration on the text, so it would really, really be good for use in animation and the like, and as for a logo - well, anythings possible.
All the same, good work. Doesn't really come off as it's own product, though, so on the grand scale of things you can't really compare this to more in-depth, arty works, but in-itself it's a great job.
Air on the Strand
Hey, man, not too bad for a picture. I always like night scenes, so that really counts for something, although this piece could use some improvement (well, there's always room for improvement) the idea is great - I don't think I've actually seen any night-time beach scenes hanging around in the portal lately.
The main things I like about the picture that you've got here are the lights, and the positioning, as well as the use of perspective to tie it all together. Nice use of it, really, and the detail that you've put into the small airship is quite the looker. Not to mention you've got the idea of lights staining the sky neon downpat, and that's always a plus. Pretty good landscape, all around.
However, like I've said before, quite a few parts could use fixing. the rocks could use a lot more defining - right now the look like blurry light splattered particles, which while it gets the message across could definitely be improved. The waves, for the length that they crawl up the side of the base, certainly don't seem to have the wave density to really be able to do that - you'd want to simulate waves out across the body of the water, which would both make it look better and help with the perspective. The clouds aren't so much clouds as mist hanging around in the sky - you'd want to make them seem more like individual clouds, even particularly big ones.
Final point - the lamposts to the left of the picture, don't shrink nearly as much as the rocks - comparing the two side, one shrinks dramatically (which is a real plus for the perspective) and the other only marginally shrinks, and that, well, that looks off. I'd say that at the later ones, small, thinner, and less bright would probably help to define them as far gone would help too. However, the city fits the scene perfectly, so that's alright.
It's a good picture, man, and I'm a sucker for night-scenes so I particularly enjoyed it. Really portrays the concept of loneliness and serenity, so yeah, wouldn't mind seeing more :3
My God SHE'S NOT WEARING SHOES.
Pretty good picture, Hulaloo, but it's missing alot.
When you attempt a picture with the scenery of this size, you have to fill it up and keep it busy else it will look barren and cheap - as it has done with yours. You can't just concentrate on the characters in it - and while they look very nice it doesn't distract from the lack of any real business in the picture.
The characters look good, there's no doubt about that. Their expressions are priceless, and while I haven't played the game I sure as hell can appreciate it. the shading, while confusing at points still helps to lend depth and your subtle additions to perspective do not go without notice.
I'd suggest to go ahead and either fill up the scenery - with gargoyles, with cold stone, with props, whatever is required to keep it all together, or too compress it - sacrifice the overall effect for keeping the piece completely busy. Either way works.
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